-VLOGS = 7seg.v Framebuffer.v GBZ80Core.v Interrupt.v LCDC.v Sound1.v \
+VLOGS = 7seg.v Framebuffer.v core/GBZ80Core.v Interrupt.v LCDC.v Sound1.v \
        Sound2.v Soundcore.v System.v Timer.v Uart.v Buttons.v PS2Button.v
 
-VLOGS_ALL = $(VLOGS) insn_call-callcc.v insn_incdec16.v insn_jr-jrcc.v \
-       insn_ld_reg_hl.v insn_ld_reg_reg.v insn_nop.v insn_ret-retcc.v \
-       allinsns.v insn_alu8.v insn_di-ei.v insn_jp_hl.v insn_ldh_ac.v \
-       insn_ld_reg_imm16.v insn_ld_sp_hl.v insn_pop_reg.v insn_rst.v \
-       CPUDCM.v insn_alu_a.v insn_halt.v insn_jp-jpcc.v insn_ld_hl_reg.v \
-       insn_ld_reg_imm8.v insn_ldx_ahl.v insn_push_reg.v insn_vop_intr.v \
-       insn_ldm8_a.v insn_ldm16_a.v insn_ldbcde_a.v insn_alu_ext.v \
-       insn_bit.v insn_two_byte.v insn_incdec_reg8.v insn_add_hl.v
+VLOGS_ALL = $(VLOGS) core/insn_call-callcc.v core/insn_incdec16.v \
+       core/insn_jr-jrcc.v core/insn_ld_reg_hl.v core/insn_ld_reg_reg.v \
+       core/insn_nop.v core/insn_ret-retcc.v core/allinsns.v \
+       core/insn_alu8.v core/insn_di-ei.v core/insn_jp_hl.v \
+       core/insn_ldh_ac.v core/insn_ld_reg_imm16.v core/insn_ld_sp_hl.v \
+       core/insn_pop_reg.v core/insn_rst.v CPUDCM.v core/insn_alu_a.v \
+       core/insn_halt.v core/insn_jp-jpcc.v core/insn_ld_hl_reg.v \
+       core/insn_ld_reg_imm8.v core/insn_ldx_ahl.v core/insn_push_reg.v \
+       core/insn_vop_intr.v core/insn_ldm8_a.v core/insn_ldm16_a.v \
+       core/insn_ldbcde_a.v core/insn_alu_ext.v core/insn_bit.v \
+       core/insn_two_byte.v core/insn_incdec_reg8.v core/insn_add_hl.v
 
 all: CoreTop.svf
 
 
 module PS2Button(
+       input clk,
        input inclk,
        input indata,
        output wire [7:0] buttons
        reg key_a = 0,key_b = 0,key_st = 0,key_sel = 0,key_up = 0,key_dn = 0,key_l = 0,key_r = 0;
 
        assign buttons = {key_st,key_sel,key_b,key_a,key_dn,key_up,key_l,key_r};
+       
+       /* Clock debouncing */
+       reg lastinclk = 0;
+       reg [5:0] debounce = 0;
+       reg fixedclk = 0;
+       reg [9:0] resetcountdown = 0;
+       
+       always @(posedge clk) begin
+               if (inclk != lastinclk) begin
+                       lastinclk <= inclk;
+                       debounce <= 1;
+                       resetcountdown <= 10'b1111111111;
+               end else if (debounce == 0) begin
+                       fixedclk <= inclk;
+                       resetcountdown <= resetcountdown - 1;
+               end else
+                       debounce <= debounce + 1;
+       end
 
-       always @ (negedge inclk) begin
-               if(bitcount == 10) begin
+       always @(negedge fixedclk) begin
+               if (resetcountdown == 0)
+                       bitcount <= 0;
+               else if (bitcount == 10) begin
                        bitcount <= 0;
                        if(parity != (^ key)) begin
                                if(keyarrow) begin