4 mov ax, 0xA800 ; Take us out of flat unreal mode,
5 mov ds, ax ; and put us in true real mode.
10 jmp 0xA800:(entry2-0xA8000) ; Long jump to a correct cs.
12 lgdt [(gdtr-0xA8000)] ; Set up a new GDT.
14 mov cr0, eax ; ... and enter pmode!
15 jmp long 0x10:continue ; Now longjmp into the new code.
18 mov ax, 0x08 ; Set up segment selectors.
24 mov esp, [dataptr] ; Load stack pointer.
26 mov al, [needclear] ; Has the aseg been run before?
28 jz noclear ; don't clear BSS.
29 mov al, 0 ; Otherwise, clear BSS.
36 mov eax, [dataptr+12] ; Load target jump address
37 call eax ; then jump into C.
47 db 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 ; initial null entry
48 db 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x93, 0xCF, 0x00 ; data segment
49 db 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x9B, 0xCF, 0x00 ; code segment
55 ; 4 bytes of stack top
56 ; 4 bytes of BSS start
57 ; 4 bytes of BSS length
58 ; 4 bytes of C entry point