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Commit | Line | Data |
---|---|---|
1 | org 0xA8000 | |
2 | [bits 16] | |
3 | entry: | |
4 | mov ax, 0xA800 ; Take us out of flat unreal mode, | |
5 | mov ds, ax ; and put us in true real mode. | |
6 | mov es, ax | |
7 | mov fs, ax | |
8 | mov gs, ax | |
9 | mov ss, ax | |
10 | jmp 0xA800:(entry2-0xA8000) ; Long jump to a correct cs. | |
11 | entry2: | |
12 | lgdt [(gdtr-0xA8000)] ; Set up a new GDT. | |
13 | mov eax, 0x1 | |
14 | mov cr0, eax ; ... and enter pmode! | |
15 | jmp long 0x10:continue ; Now longjmp into the new code. | |
16 | [bits 32] | |
17 | continue: | |
18 | mov ax, 0x08 ; Set up segment selectors. | |
19 | mov ds, ax | |
20 | mov es, ax | |
21 | mov fs, ax | |
22 | mov gs, ax | |
23 | mov ss, ax | |
24 | mov esp, [dataptr] ; Load stack pointer. | |
25 | ||
26 | mov al, [needclear] ; Has the aseg been run before? | |
27 | cmp al, 0 ; If so, | |
28 | jz noclear ; don't clear BSS. | |
29 | mov al, 0 ; Otherwise, clear BSS. | |
30 | mov edi, [dataptr+4] | |
31 | mov ecx, [dataptr+8] | |
32 | rep stosb | |
33 | mov [needclear], al | |
34 | ||
35 | noclear: | |
36 | mov eax, [dataptr+12] ; Load target jump address | |
37 | call eax ; then jump into C. | |
38 | ||
39 | rsm ; and leave SMM | |
40 | ||
41 | align 0x4 | |
42 | gdtr: | |
43 | db 0x17, 0x00 | |
44 | dd gdt | |
45 | align 0x4 | |
46 | gdt: | |
47 | db 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 ; initial null entry | |
48 | db 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x93, 0xCF, 0x00 ; data segment | |
49 | db 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x9B, 0xCF, 0x00 ; code segment | |
50 | ||
51 | needclear: | |
52 | db 0x01 | |
53 | ||
54 | dataptr: | |
55 | ; 4 bytes of stack top | |
56 | ; 4 bytes of BSS start | |
57 | ; 4 bytes of BSS length | |
58 | ; 4 bytes of C entry point | |
59 | ; These show up |