]>
Commit | Line | Data |
---|---|---|
9e2a82e4 JP |
1 | org 0xA8000 |
2 | [bits 16] | |
3 | entry: | |
4 | mov ax, 0xA800 ; Take us out of flat unreal mode, | |
5 | mov ds, ax ; and put us in true real mode. | |
6 | mov es, ax | |
7 | mov fs, ax | |
8 | mov gs, ax | |
9 | mov ss, ax | |
10 | jmp 0xA800:(entry2-0xA8000) ; Long jump to a correct cs. | |
11 | entry2: | |
12 | lgdt [(gdtr-0xA8000)] ; Set up a new GDT. | |
13 | mov eax, 0x1 | |
14 | mov cr0, eax ; ... and enter pmode! | |
15 | jmp long 0x10:continue ; Now longjmp into the new code. | |
16 | [bits 32] | |
17 | continue: | |
18 | mov ax, 0x08 ; Set up segment selectors. | |
19 | mov ds, ax | |
20 | mov es, ax | |
21 | mov fs, ax | |
22 | mov gs, ax | |
23 | mov ss, ax | |
24 | mov esp, [dataptr] ; Load stack pointer. | |
b767eafd JW |
25 | |
26 | ; Before we do anything, turn off alignment checking. | |
27 | pushf | |
28 | pop eax | |
29 | and eax, ~(1 << 18) | |
30 | push eax | |
31 | popf | |
9e2a82e4 JP |
32 | |
33 | mov eax, [dataptr+4] ; Load target jump address | |
34 | call eax ; then jump into C. | |
35 | ||
36 | rsm ; and leave SMM | |
37 | ||
38 | align 0x4 | |
39 | gdtr: | |
40 | db 0x17, 0x00 | |
41 | dd gdt | |
42 | align 0x4 | |
43 | gdt: | |
44 | db 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 ; initial null entry | |
45 | db 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x93, 0xCF, 0x00 ; data segment | |
46 | db 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x9B, 0xCF, 0x00 ; code segment | |
47 | ||
48 | ||
49 | dataptr: | |
50 | ; 4 bytes of stack top | |
51 | ; 4 bytes of C entry point | |
52 | ; These show up |