]>
Commit | Line | Data |
---|---|---|
0a24e44d JW |
1 | README |
2 | ------ | |
3 | ||
4 | This compiler is a big long chain of modules that transform l2 code into | |
5 | x86_64 assembly. | |
6 | ||
7 | These modules include: | |
8 | ||
9 | * The parser. The parser was mainly brought in from lab 1, and mainly | |
10 | just a straight-forward extension of the l1 parser. We continued to | |
11 | mark expressions, and pass marking through as needed so that we could | |
12 | produce reasonable error messages up through translation stage. We | |
13 | introduced all needed grammar with no shift/reduce conflicts, but for | |
14 | one in the IF/ELSE stage, with a construct such as: | |
15 | if (x) | |
16 | if (z) | |
17 | a | |
18 | else | |
19 | b | |
20 | (indentation intentionally omitted; there are at least two legitimate | |
21 | ways to parse that!) | |
22 | * The typechecker. This module was completely rewritten since lab1. Three | |
23 | checks are instituted: a check to see if the program has misplaced break | |
24 | or continue statements, a check to see that the program returns in all | |
25 | control paths, and a check that all variables are initialized in all | |
26 | control paths before usage. | |
27 | ||
28 | The return and break check is essentially implemented per the rules; the | |
29 | only thing of interest for the variable initialization routine is that | |
30 | there is a helper that computes all assigns to extend contexts from | |
31 | block contents. It was determined that returning 2 accumulators from | |
32 | varcheck would lead to returning 17 accumulators, which would lead to | |
33 | 1984193248148132 accumulators; and 238547854478 accumulators leads to | |
34 | the foldl, and foldl leads to anger, anger leads to hate, and hate leads | |
35 | to the Dark Side. | |
36 | * The translator is mainly intact; it was determined that the IR will have | |
37 | basic control flow instructions of labels, jumps, and jump if not | |
38 | conditional, which we deemed sufficient to implement all forms of l2 | |
39 | control. | |
40 | * The munch module was fully rewritten; we now munch directly to | |
41 | pseudo-x86_64, in that it has temporaries allowed in it as well. We | |
42 | believe that this allows us to generate much more optimal code than | |
43 | munching into three op, converting from three to two, then converting | |
44 | two to x86_64; in particular, we can run liveness on the x86_64 | |
45 | directions directly, which makes translation significantly easier (we do | |
46 | not have to worry about mashing necessary registers). | |
47 | * The liveness analyzer was also fully rewritten; it is now fully | |
48 | def-use-succ, giving us very pretty rules, and a lot of very ugly code | |
49 | to mash them together. Luckily, the ugly code need not be touched ever | |
50 | again. | |
51 | * The grapher had about 4 characters of inconsequential change that had | |
52 | the useful property of speeding it up by two orders of magnitude. You | |
53 | need not worry about it. | |
54 | * The orderer and colorer had no changes. | |
55 | * A new module was introduced -- in particular, the solidifier. The | |
56 | solidifier takes pseudo-x86_64 that is annotated with register locations | |
57 | and emits needed spill and unspill operations to get everything into | |
58 | real registers that the x86_64 chips can access. | |
59 | * The peepholer remains pretty simple; redundant moves are optimized out, | |
60 | and hence the code size drops by a factor of 1.5 or so. | |
61 | * The stringifier is of no interest to you, for it does real things that | |
62 | interact with the real world, and that is not of interest to people who | |
63 | write in ML. | |
64 | ||
65 | We believe that it's fully functional; we have not had a case in quite some | |
66 | time that caused us to generate incorrect code (at least, when we should | |
67 | generate code). The internal debug mechanisms are very useful; often a | |
68 | line-by-line examination of dumps after each translation phase can narrow | |
69 | bugs down into single lines of ML code. |