README ------ This compiler is a big long chain of modules that transform l2 code into x86_64 assembly. These modules include: * The parser. The parser was mainly brought in from lab 1, and mainly just a straight-forward extension of the l1 parser. We continued to mark expressions, and pass marking through as needed so that we could produce reasonable error messages up through translation stage. We introduced all needed grammar with no shift/reduce conflicts, but for one in the IF/ELSE stage, with a construct such as: if (x) if (z) a else b (indentation intentionally omitted; there are at least two legitimate ways to parse that!) * The typechecker. This module was completely rewritten since lab1. Three checks are instituted: a check to see if the program has misplaced break or continue statements, a check to see that the program returns in all control paths, and a check that all variables are initialized in all control paths before usage. The return and break check is essentially implemented per the rules; the only thing of interest for the variable initialization routine is that there is a helper that computes all assigns to extend contexts from block contents. It was determined that returning 2 accumulators from varcheck would lead to returning 17 accumulators, which would lead to 1984193248148132 accumulators; and 238547854478 accumulators leads to the foldl, and foldl leads to anger, anger leads to hate, and hate leads to the Dark Side. * The translator is mainly intact; it was determined that the IR will have basic control flow instructions of labels, jumps, and jump if not conditional, which we deemed sufficient to implement all forms of l2 control. * The munch module was fully rewritten; we now munch directly to pseudo-x86_64, in that it has temporaries allowed in it as well. We believe that this allows us to generate much more optimal code than munching into three op, converting from three to two, then converting two to x86_64; in particular, we can run liveness on the x86_64 directions directly, which makes translation significantly easier (we do not have to worry about mashing necessary registers). * The liveness analyzer was also fully rewritten; it is now fully def-use-succ, giving us very pretty rules, and a lot of very ugly code to mash them together. Luckily, the ugly code need not be touched ever again. * The grapher had about 4 characters of inconsequential change that had the useful property of speeding it up by two orders of magnitude. You need not worry about it. * The orderer and colorer had no changes. * A new module was introduced -- in particular, the solidifier. The solidifier takes pseudo-x86_64 that is annotated with register locations and emits needed spill and unspill operations to get everything into real registers that the x86_64 chips can access. * The peepholer remains pretty simple; redundant moves are optimized out, and hence the code size drops by a factor of 1.5 or so. * The stringifier is of no interest to you, for it does real things that interact with the real world, and that is not of interest to people who write in ML. We believe that it's fully functional; we have not had a case in quite some time that caused us to generate incorrect code (at least, when we should generate code). The internal debug mechanisms are very useful; often a line-by-line examination of dumps after each translation phase can narrow bugs down into single lines of ML code.