5 mov ds, ax ; Take us out of flat unreal mode, and
6 mov es, ax ; put us in true real mode.
10 jmp 0xA800:(entry2-0xA8000) ; Long jump to a correct cs.
12 lgdt [(gdtr-0xA8000)] ; Set up a new GDT.
14 mov cr0, eax ; ... and enter pmode!
15 jmp long 0x10:continue ; Now longjmp into the new code.
18 mov ax, 0x08 ; Set up segment selectors.
36 mov eax, [dataptr+12] ; jump into C
47 db 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
48 db 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x93, 0xCF, 0x00 ; data segment
49 db 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x9B, 0xCF, 0x00 ; code segment
50 db 0xFF, 0xFF, 0x00, 0x80, 0x0A, 0x9B, 0xCF, 0x00 ; code segment for trampoline
56 ; 4 bytes of stack top
57 ; 4 bytes of BSS start
58 ; 4 bytes of BSS length
59 ; 4 bytes of C entry point