+
+ /***** Video RAM *****/
+ /* Base is 0x8000
+ *
+ * Tile data from 8000-8FFF or 8800-97FF
+ * Background tile maps 9800-9BFF or 9C00-9FFF
+ */
+ reg [7:0] tiledata [6143:0];
+ reg [7:0] bgmap1 [1023:0];
+ reg [7:0] bgmap2 [1023:0];
+
+ // Upper five bits are Y coord, lower five bits are X coord
+ wire [7:0] vxpos = rSCX + posx - 3;
+ wire [7:0] vypos = rSCY + posy;
+
+ // The new tile number is loaded when vxpos[2:0] is 3'b101
+ // The new tile data low is loaded when vxpos[2:0] is 3'b110
+ // The new tile data high is loaded when vxpos[2:0] is 3'b111
+ // The new tile data is latched and ready when vxpos[2:0] is 3'b000!
+ wire [9:0] bgmapaddr = {vypos[7:3], vxpos[7:3]};
+ reg [7:0] tileno;
+ wire [10:0] tileaddr = {tileno, vypos[2:1]};
+ reg [7:0] tilelowtmp, tilehigh, tilelow;
+ assign pixdata = {tilehigh[vxpos[2:0]], tilelow[vxpos[2:0]]};
+
+ wire decode_tiledata = (addr >= 16'h8000) && (addr <= 16'h97FF);
+ wire decode_bgmap1 = (addr >= 16'h9800) && (addr <= 16'h9BFF);
+
+ always @(negedge clk)
+ if (vraminuse) begin
+ if ((posx == 0) || ((posx > 2) && (vxpos[2:0] == 3'b101)))
+ tileno <= bgmap1[bgmapaddr];
+ else if ((posx == 1) || ((posx > 2) && (vxpos[2:0] == 3'b110)))
+ tilelowtmp <= tiledata[{tileaddr, 1'b0}];
+ else if ((posx == 2) || ((posx > 2) && (vxpos[2:0] == 3'b111))) begin
+ tilehigh <= tiledata[{tileaddr, 1'b1}];
+ tilelow <= tilelowtmp;
+ end
+ end else begin
+ if (decode_tiledata) begin
+ tilelowtmp <= tiledata[addr[12:0]];
+ if (wr)
+ tiledata[addr[12:0]] <= data;
+ end else if (decode_bgmap1) begin
+ tileno <= bgmap1[addr[12:0]];
+ if (wr)
+ bgmap1[addr[12:0]] <= data;
+ end
+ end