Move macro defines out to files
[fpgaboy.git] / PS2Button.v
index e65226c..81a0e89 100644 (file)
@@ -1,26 +1,41 @@
 module PS2Button(
+       input clk,
        input inclk,
        input indata,
-       input rst,
-       output outclk,
-       output outdata,
-       output reg [7:0] buttons
+       output wire [7:0] buttons
        );
 
-       assign outdata = 1'b1;
-       assign outclk = 1'b1;
-
-       reg bitcount [3:0] = 0;
-       reg [7:0] key;
-       reg keyarrow, keyup, parity;
-       reg key_a,key_b,key_st,key_sel,key_up,key_dn,key_l,key_r;
+       reg [3:0] bitcount = 0;
+       reg [7:0] key = 0;
+       reg keyarrow = 0, keyup = 0, parity = 0;
+       reg key_a = 0,key_b = 0,key_st = 0,key_sel = 0,key_up = 0,key_dn = 0,key_l = 0,key_r = 0;
 
        assign buttons = {key_st,key_sel,key_b,key_a,key_dn,key_up,key_l,key_r};
+       
+       /* Clock debouncing */
+       reg lastinclk = 0;
+       reg [5:0] debounce = 0;
+       reg fixedclk = 0;
+       reg [9:0] resetcountdown = 0;
+       
+       always @(posedge clk) begin
+               if (inclk != lastinclk) begin
+                       lastinclk <= inclk;
+                       debounce <= 1;
+                       resetcountdown <= 10'b1111111111;
+               end else if (debounce == 0) begin
+                       fixedclk <= inclk;
+                       resetcountdown <= resetcountdown - 1;
+               end else
+                       debounce <= debounce + 1;
+       end
 
-       always @ (negedge inclk) begin
-               if(bitcount == 10) begin
+       always @(negedge fixedclk) begin
+               if (resetcountdown == 0)
+                       bitcount <= 0;
+               else if (bitcount == 10) begin
                        bitcount <= 0;
-                       if(parity == (^ key)) begin
+                       if(parity != (^ key)) begin
                                if(keyarrow) begin
                                        keyarrow <= 0;
                                        case(key)
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