output wire cr_nADV, cr_nCE, cr_nOE, cr_nWE, cr_CRE, cr_nLB, cr_nUB, cr_CLK,
output wire [22:0] cr_A,
inout [15:0] cr_DQ,
+ input ps2c, ps2d,
`endif
output wire hs, vs,
output wire [2:0] r, g,
IBUFG iclkbuf(.O(xtalb), .I(xtal));
CPUDCM dcm (.CLKIN_IN(xtalb), .CLKFX_OUT(clk));
pixDCM pixdcm (.CLKIN_IN(xtalb), .CLKFX_OUT(vgaclk));
+ wire [7:0] ps2buttons;
`endif
wire [15:0] addr [1:0];
wire [7:0] data [1:0];
wire wr [1:0], rd [1:0];
- wire irq, tmrirq, lcdcirq, vblankirq;
+ wire irq, tmrirq, lcdcirq, vblankirq, btnirq;
wire [7:0] jaddr;
wire [1:0] state;
+ wire ack;
GBZ80Core core(
.clk(clk),
.bus1wr(wr[1]),
.bus1rd(rd[1]),
.irq(irq),
+ .irqack(ack),
.jaddr(jaddr),
.state(state));
.vgag(g),
.vgab(b));
+ wire [7:0] sleds;
+`ifdef isim
+ assign leds = sleds;
+`else
+ assign leds = sleds | ps2buttons;
+`endif
Switches sw(
.clk(clk),
.address(addr[0]),
.data(data[0]),
.wr(wr[0]),
.rd(rd[0]),
- .ledout(leds),
+ .ledout(sleds),
.switches(switches)
);
+
+`ifdef isim
+`else
+ PS2Button ps2(
+ .clk(clk),
+ .inclk(ps2c),
+ .indata(ps2d),
+ .buttons(ps2buttons)
+ );
+`endif
+
+ Buttons ass(
+ .core_clk(clk),
+ .addr(addr[0]),
+ .data(data[0]),
+ .wr(wr[0]),
+ .rd(rd[0]),
+ .int(btnirq),
+ `ifdef isim
+ .buttons(switches)
+ `else
+ .buttons(ps2buttons)
+ `endif
+ );
AddrMon amon(
.clk(clk),
.lcdc(lcdcirq),
.tovf(tmrirq),
.serial(1'b0),
- .buttons(1'b0),
+ .buttons(btnirq),
.master(irq),
+ .ack(ack),
.jaddr(jaddr));
Soundcore sound(