LD HL,$8010 ; $0024
Addr_0027:
LD A,[DE] ; $0027
- CALL $0095 ; $0028
- CALL $0096 ; $002b
+ CALL a95 ; $0028
+ CALL a96 ; $002b
INC DE ; $002e
LD A,E ; $002f
CP $34 ; $0030
; ==== Graphic routine ====
- LD C,A ; $0095 "Double up" all the bits of the graphics data
- LD B,$04 ; $0096 and store in Video RAM
+a95: LD C,A ; $0095 "Double up" all the bits of the graphics data
+a96: LD B,$04 ; $0096 and store in Video RAM
Addr_0098:
PUSH BC ; $0098
RL C ; $0099