LD HL,$8010 ; $0024
Addr_0027:
LD A,[DE] ; $0027
- CALL $0095 ; $0028
- CALL $0096 ; $002b
+ CALL a95 ; $0028
+ CALL a96 ; $002b
INC DE ; $002e
LD A,E ; $002f
CP $34 ; $0030
JR NZ, Addr_0027 ; $0032
- LD DE,$00d8 ; $0034 Load 8 additional bytes into Video RAM
+ LD DE,Addr_00D8 ; $0034 Load 8 additional bytes into Video RAM
LD B,$08 ; $0037
Addr_0039:
LD A,[DE] ; $0039
; ==== Graphic routine ====
- LD C,A ; $0095 "Double up" all the bits of the graphics data
- LD B,$04 ; $0096 and store in Video RAM
+a95: LD C,A ; $0095 "Double up" all the bits of the graphics data
+a96: LD B,$04 ; $0096 and store in Video RAM
Addr_0098:
PUSH BC ; $0098
RL C ; $0099
INC HL ; $00a6
RET ; $00a7
-Addr_00A8:
+NintendoLogo:
;Nintendo Logo
DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
Addr_00E0:
LD HL,$0104 ; $00e0 ; point HL to Nintendo logo in cart
- LD DE,$00a8 ; $00e3 ; point DE to Nintendo logo in DMG rom
+ LD DE,NintendoLogo ; $00e3 ; point DE to Nintendo logo in DMG rom
Addr_00E6:
LD A,[DE] ; $00e6
LD A,$01 ; $00fc
LD [$FF50],A ; $00fe ;turn off DMG rom
+
+
+ SECTION "b",HOME[$100]
+boot: jr .running ; $0100
+ nop ; $0102
+ nop ; $0103
+ ;Nintendo Logo ; $0104
+ DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
+ DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
+ DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E
+ ;$0134
+ DB $00,$E7,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00
+ ;$0144
+ DB $00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00
+.running:
+ ld a, $FF
+ ld [$FF51], A
+.diq: ld A, [$FF51]
+ cp 0
+ jr z, .diq
+ jp $0000
+