reg [8:0] posx = 9'h000;
reg [7:0] posy = 8'h00;
- wire vraminuse = (posx < 163);
- wire oaminuse = (posx > 369);
+ wire vraminuse = (posx < 163) && (posy < 144);
+ wire oaminuse = (posx > 369) && (posy < 144);
wire display = (posx > 2) && (posx < 163) && (posy < 144);
2'b00)
: 2'b01;
+ wire [7:0] vxpos = rSCX + posx - 3;
+ wire [7:0] vypos = rSCY + posy;
+
assign lcdvs = (posy == 153) && (posx == 455);
assign lcdhs = (posx == 455);
assign lcdr = display ? {pixdata[1] ? 3'b111 : 3'b000} : 3'b000;
assign lcdg = display ? {pixdata[0] ? 3'b111 : 3'b000} : 3'b000;
- assign lcdb = display ? {posy < rSCY ? 2'b11 : 2'b00} : 2'b00;
+ assign lcdb = display ? {(vypos < 8 || vxpos < 8) ? 2'b11 : 2'b00} : 2'b00;
reg mode00irq = 0, mode01irq = 0, mode10irq = 0, lycirq = 0;
assign lcdcirq = (rSTAT[3] & mode00irq) | (rSTAT[4] & mode01irq) | (rSTAT[5] & mode10irq) | (rSTAT[6] & lycirq);
* Tile data from 8000-8FFF or 8800-97FF
* Background tile maps 9800-9BFF or 9C00-9FFF
*/
- reg [7:0] tiledata [6143:0];
+ reg [7:0] tiledatahigh [3071:0];
+ reg [7:0] tiledatalow [3071:0];
reg [7:0] bgmap1 [1023:0];
reg [7:0] bgmap2 [1023:0];
// Upper five bits are Y coord, lower five bits are X coord
- wire [7:0] vxpos = rSCX + posx - 3;
- wire [7:0] vypos = rSCY + posy;
-
- // The new tile number is loaded when vxpos[2:0] is 3'b101
- // The new tile data low is loaded when vxpos[2:0] is 3'b110
- // The new tile data high is loaded when vxpos[2:0] is 3'b111
+ // The new tile number is loaded when vxpos[2:0] is 3'b110
+ // The new tile data is loaded when vxpos[2:0] is 3'b111
// The new tile data is latched and ready when vxpos[2:0] is 3'b000!
wire [9:0] bgmapaddr = {vypos[7:3], vxpos[7:3]};
reg [7:0] tileno;
- wire [10:0] tileaddr = {tileno, vypos[2:1]};
- reg [7:0] tilelowtmp, tilehigh, tilelow;
+ wire [10:0] tileaddr = {tileno, vypos[2:0]};
+ reg [7:0] tilehigh, tilelow;
assign pixdata = {tilehigh[vxpos[2:0]], tilelow[vxpos[2:0]]};
wire decode_tiledata = (addr >= 16'h8000) && (addr <= 16'h97FF);
wire decode_bgmap1 = (addr >= 16'h9800) && (addr <= 16'h9BFF);
+
+ wire [9:0] bgmapaddr_in = vraminuse ? bgmapaddr : addr[9:0];
+ wire [11:0] tileaddr_in = vraminuse ? tileaddr : addr[12:1];
always @(negedge clk)
- if (vraminuse) begin
- if ((posx == 0) || ((posx > 2) && (vxpos[2:0] == 3'b101)))
- tileno <= bgmap1[bgmapaddr];
- else if ((posx == 1) || ((posx > 2) && (vxpos[2:0] == 3'b110)))
- tilelowtmp <= tiledata[{tileaddr, 1'b0}];
- else if ((posx == 2) || ((posx > 2) && (vxpos[2:0] == 3'b111))) begin
- tilehigh <= tiledata[{tileaddr, 1'b1}];
- tilelow <= tilelowtmp;
- end
- end else begin
- if (decode_tiledata) begin
- tilelowtmp <= tiledata[addr[12:0]];
- if (wr)
- tiledata[addr[12:0]] <= data;
- end else if (decode_bgmap1) begin
- tileno <= bgmap1[addr[12:0]];
- if (wr)
- bgmap1[addr[12:0]] <= data;
- end
+ if ((vraminuse && ((posx == 1) || ((posx > 2) && (vxpos[2:0] == 3'b110)))) || decode_bgmap1) begin
+ tileno <= bgmap1[bgmapaddr_in];
+ if (wr && decode_bgmap1 && ~vraminuse)
+ bgmap1[bgmapaddr_in] <= data;
+ end
+
+ always @(negedge clk)
+ if ((vraminuse && ((posx == 2) || ((posx > 2) && (vxpos[2:0] == 3'b111)))) || decode_tiledata) begin
+ tilehigh <= tiledatahigh[tileaddr_in];
+ tilelow <= tiledatalow[tileaddr_in];
+ if (wr && addr[0] && decode_tiledata && ~vraminuse)
+ tiledatahigh[tileaddr_in] <= data;
+ if (wr && ~addr[0] && decode_tiledata && ~vraminuse)
+ tiledatalow[tileaddr_in] <= data;
end
/***** Bus interface *****/
assign data = rd ?
- (addr == `ADDR_LCDC) ? rLCDC :
- (addr == `ADDR_STAT) ? {rSTAT[7:3], (rLYC == posy) ? 1'b1 : 1'b0, mode} :
- (addr == `ADDR_SCY) ? rSCY :
- (addr == `ADDR_SCX) ? rSCX :
- (addr == `ADDR_LY) ? posy :
- (addr == `ADDR_LYC) ? rLYC :
- (addr == `ADDR_BGP) ? rBGP :
- (addr == `ADDR_OBP0) ? rOBP0 :
- (addr == `ADDR_OBP1) ? rOBP1 :
- (addr == `ADDR_WY) ? rWY :
- (addr == `ADDR_WX) ? rWX :
- (decode_tiledata) ? tilelowtmp :
- (decode_bgmap1) ? tileno :
- 8'bzzzzzzzz :
+ ((addr == `ADDR_LCDC) ? rLCDC :
+ (addr == `ADDR_STAT) ? {rSTAT[7:3], (rLYC == posy) ? 1'b1 : 1'b0, mode} :
+ (addr == `ADDR_SCY) ? rSCY :
+ (addr == `ADDR_SCX) ? rSCX :
+ (addr == `ADDR_LY) ? posy :
+ (addr == `ADDR_LYC) ? rLYC :
+ (addr == `ADDR_BGP) ? rBGP :
+ (addr == `ADDR_OBP0) ? rOBP0 :
+ (addr == `ADDR_OBP1) ? rOBP1 :
+ (addr == `ADDR_WY) ? rWY :
+ (addr == `ADDR_WX) ? rWX :
+ (decode_tiledata && addr[0]) ? tilehigh :
+ (decode_tiledata && ~addr[0]) ? tilelow :
+ (decode_bgmap1) ? tileno :
+ 8'bzzzzzzzz) :
8'bzzzzzzzz;
always @(negedge clk)