+ lcdr <= lcdr_;
+ lcdg <= lcdg_;
+ lcdb <= lcdb_;
+ end
+
+ /***** Video RAM *****/
+ /* Base is 0x8000
+ *
+ * Tile data from 8000-8FFF or 8800-97FF
+ * Background tile maps 9800-9BFF or 9C00-9FFF
+ */
+ reg [7:0] tiledatahigh [3071:0];
+ reg [7:0] tiledatalow [3071:0];
+ reg [7:0] bgmap1 [1023:0];
+ reg [7:0] bgmap2 [1023:0];
+
+ // Upper five bits are Y coord, lower five bits are X coord
+ // The new tile number is loaded when vxpos[2:0] is 3'b110
+ // The new tile data is loaded when vxpos[2:0] is 3'b111
+ // The new tile data is latched and ready when vxpos[2:0] is 3'b000!
+ wire [7:0] vxpos_ = vxpos + 1;
+ wire [9:0] bgmapaddr = {vypos[7:3], vxpos_[7:3]};
+ reg [7:0] tileno;
+ wire [10:0] tileaddr = {tileno, vypos[2:0]};
+ reg [7:0] tilehigh, tilelow;
+ wire [1:0] prepal = {tilehigh[7-vxpos[2:0]], tilelow[7-vxpos[2:0]]};
+ assign pixdata = {rBGP[{prepal,1'b1}],rBGP[{prepal,1'b0}]};
+
+ wire decode_tiledata = (addr >= 16'h8000) && (addr <= 16'h97FF);
+ wire decode_bgmap1 = (addr >= 16'h9800) && (addr <= 16'h9BFF);
+
+ wire [9:0] bgmapaddr_in = vraminuse ? bgmapaddr : addr[9:0];
+ wire [11:0] tileaddr_in = vraminuse ? tileaddr : addr[12:1];
+
+ always @(posedge clk)
+ begin
+ if ((vraminuse && ((posx == 2) || (vxpos[2:0] == 3'b111))) || decode_bgmap1) begin
+ tileno <= bgmap1[bgmapaddr_in];
+ if (wr && decode_bgmap1 && ~vraminuse)
+ bgmap1[bgmapaddr_in] <= data;
+ end
+ if ((vraminuse && ((posx == 3) || (vxpos[2:0] == 3'b000))) || decode_tiledata) begin
+ tilehigh <= tiledatahigh[tileaddr_in];
+ tilelow <= tiledatalow[tileaddr_in];
+ if (wr && addr[0] && decode_tiledata && ~vraminuse)
+ tiledatahigh[tileaddr_in] <= data;
+ if (wr && ~addr[0] && decode_tiledata && ~vraminuse)
+ tiledatalow[tileaddr_in] <= data;
+ end