- section "end",HOME[1024]
- nop
-
SECTION "a",HOME[$00]
start: jp main
section "tmro",HOME[$50]
jp tmro
+ SECTION "b",HOME[$100]
+boot: jr main ; $0100
+ nop ; $0102
+ nop ; $0103
+ ;Nintendo Logo ; $0104
+ DB $CE,$ED,$66,$66,$CC,$0D,$00,$0B,$03,$73,$00,$83,$00,$0C,$00,$0D
+ DB $00,$08,$11,$1F,$88,$89,$00,$0E,$DC,$CC,$6E,$E6,$DD,$DD,$D9,$99
+ DB $BB,$BB,$67,$63,$6E,$0E,$EC,$CC,$DD,$DC,$99,$9F,$BB,$B9,$33,$3E
+ ;$0134
+ DB $00,$E7,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00
+ ;$0144
+ DB $00,$00,$00,$00,$00,$00,$00,$00, $00,$00,$00,$00,$00,$00,$00,$00
+
main:
ld a, $FF
ld c, $51
ld hl, signon
call puts
+ ld a, $91
+ ld [$FF40], a
+
call putscreen
ei
db %00000000
putscreen:
+ LD A,$fc ; $001d Setup BG palette
+ LD [$FF47],A ; $001f
+
; Wait for vblank
call .vblwait
ld hl, $8000 ; Copy two tiles.
ld de, tiles
ld c, $20
-.cloop: push hl
- ld h, d
- ld l, e
- ld a, [hl]
+.cloop: ld a, [de]
inc de
- pop hl
ld [hli], a
ld [hli], a
dec c
ld [$FF0F], a
ld a, [$FF51]
- ld b, a
- and $80
- cp $80
- jr nz, .nothing
- ld c, $0
+ bit 7, a
+ jr z, .nothing
- ld a, b
- and $1
- cp c
+ bit 0, a
call nz, .scyup
- ld a, b
- and $2
- cp c
+ bit 1, a
call nz, .scydown
- ld a, b
- and $4
- cp c
+ bit 2, a
call nz, .scxup
- ld a, b
- and $8
- cp c
+ bit 3, a
call nz, .scxdown
.nothing:
ld a,[c]
cp $0
jr z,.loop1
-.loop2:
- ld a,[c]
+
+.loop2: ld a,[c]
cp $0
jr nz,.loop2
ret