output wire lcdcirq,
output wire vblankirq,
output wire lcdclk, lcdvs, lcdhs,
- output wire [2:0] lcdr, lcdg, output wire [1:0] lcdb);
+ output reg [2:0] lcdr, lcdg, output reg [1:0] lcdb);
/***** Needed prototypes *****/
wire [1:0] pixdata;
wire [7:0] vxpos = rSCX + posx - 3;
wire [7:0] vypos = rSCY + posy;
- assign lcdvs = (posy == 153) && (posx == 455);
- assign lcdhs = (posx == 455);
- assign lcdr = display ? {pixdata[1] ? 3'b111 : 3'b000} : 3'b000;
- assign lcdg = display ? {pixdata[0] ? 3'b111 : 3'b000} : 3'b000;
- assign lcdb = display ? {(vypos < 8 || vxpos < 8) ? 2'b11 : 2'b00} : 2'b00;
+ assign lcdvs = (posy == 153) && (posx == 2);
+ assign lcdhs = (posx == 2);
+
+ wire [2:0] lcdr_ = display ? {pixdata[1] ? 3'b111 : 3'b000} : 3'b000;
+ wire [2:0] lcdg_ = display ? {pixdata[0] ? 3'b111 : 3'b000} : 3'b000;
+ wire [1:0] lcdb_ = display ? {(vypos < 8 || vxpos < 8) ? 2'b11 : 2'b00} : 2'b00;
reg mode00irq = 0, mode01irq = 0, mode10irq = 0, lycirq = 0;
assign lcdcirq = (rSTAT[3] & mode00irq) | (rSTAT[4] & mode01irq) | (rSTAT[5] & mode10irq) | (rSTAT[6] & lycirq);
end
lycirq <= 0;
end
+
+ lcdr <= lcdr_;
+ lcdg <= lcdg_;
+ lcdb <= lcdb_;
end
/***** Video RAM *****/
// The new tile number is loaded when vxpos[2:0] is 3'b110
// The new tile data is loaded when vxpos[2:0] is 3'b111
// The new tile data is latched and ready when vxpos[2:0] is 3'b000!
- wire [9:0] bgmapaddr = {vypos[7:3], vxpos[7:3]};
+ wire [7:0] vxpos_ = vxpos + 1;
+ wire [9:0] bgmapaddr = {vypos[7:3], vxpos_[7:3]};
reg [7:0] tileno;
wire [10:0] tileaddr = {tileno, vypos[2:0]};
reg [7:0] tilehigh, tilelow;
- assign pixdata = {tilehigh[vxpos[2:0]], tilelow[vxpos[2:0]]};
+ assign pixdata = {tilehigh[7-vxpos[2:0]], tilelow[7-vxpos[2:0]]};
wire decode_tiledata = (addr >= 16'h8000) && (addr <= 16'h97FF);
wire decode_bgmap1 = (addr >= 16'h9800) && (addr <= 16'h9BFF);
wire [11:0] tileaddr_in = vraminuse ? tileaddr : addr[12:1];
always @(negedge clk)
- if ((vraminuse && ((posx == 1) || (vxpos[2:0] == 3'b110))) || decode_bgmap1) begin
+ if ((vraminuse && ((posx == 2) || (vxpos[2:0] == 3'b111))) || decode_bgmap1) begin
tileno <= bgmap1[bgmapaddr_in];
if (wr && decode_bgmap1 && ~vraminuse)
bgmap1[bgmapaddr_in] <= data;
end
always @(negedge clk)
- if ((vraminuse && ((posx == 2) || (vxpos[2:0] == 3'b111))) || decode_tiledata) begin
+ if ((vraminuse && ((posx == 3) || (vxpos[2:0] == 3'b000))) || decode_tiledata) begin
tilehigh <= tiledatahigh[tileaddr_in];
tilelow <= tiledatalow[tileaddr_in];
if (wr && addr[0] && decode_tiledata && ~vraminuse)